AI Insights · Timothy · January 2022
Top 5 PVP Games Performance on Unified Platform in Tunisia for Q4 2021
Discover the performance trends of the top 5 PVP games in Tunisia during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top five PVP games in Tunisia exhibited varied performance trends across weekly downloads, revenue, and active users. Here's a detailed look at how each game fared:
Free Fire from Garena International I Private Limited saw fluctuating weekly revenue, peaking at about $2.9K in early November and then dipping to around $1.7K by the end of December. Weekly downloads started at over 41K at the beginning of October but gradually decreased to around 14.4K by the end of December. However, weekly active users showed a significant increase from approximately 760K in late September to over 723K by the end of December.
Roblox by Roblox Corporation experienced a notable rise in weekly revenue early in the quarter, reaching $1.2K in mid-October, before settling around $336 by the end of December. Weekly downloads remained relatively stable, ranging from 2.9K to just over 10K. The weekly active users were consistent, hovering around 110K to 120K throughout the quarter.
Clash Royale from Supercell had a steady weekly revenue, peaking at $889 in late November. Weekly downloads fluctuated slightly, starting at 2.3K in late September and closing the year at around 2K. The weekly active users remained fairly stable, with minor fluctuations around the 55K to 58K mark.
Match Masters - PvP Match 3 by Candivore LTD saw its weekly revenue peak at $679 in early December. Weekly downloads showed a slight decline, starting at 680 in late September and ending at 459 by the end of December. Weekly active users were relatively stable, ranging from 7.4K to 10.6K throughout the quarter.
Lords Mobile: Last Rise of Qin by IGG.COM experienced steady weekly revenue, peaking at $467 in late November. Weekly downloads showed an upward trend, starting at 7.6K in late September and reaching 7.6K again by the end of December. The game maintained a consistent number of weekly active users, ranging from 22.6K to 24.9K.
These insights are based on Sensor Tower data. For more detailed analytics and insights, visit Sensor Tower.